Version 1.08.3
Another RPG Engine » Devlog
Version 1.08.3
- Moved hotkey definitions to their own passage for greater modularity and neatness of code.
- The call to the Special stat for item usage in the damage formula has been moved to "damagecalc custom factors" for greater modularity, in case you don't want items to use the Special stat (or don't want to have a Special stat at all).
- The code that runs when selecting an action has been outsorced to a widget,
actionLink
. This widget is now called for both the link itself and the hotkey shortcuts for actions, enforcing consistency between the two. - Action's
toJSON
now clones the entire object instead of creating a new object with just the name. This is useful if you want unique action properties to persist. - Fixed a typo in Battle Phases. Targeting should now work correctly if an enemy is both untargetable and a martyr.
Files
rpgengine source.zip 5.4 MB
Sep 29, 2019
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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