Version 1.08.4
Another RPG Engine » Devlog
- The default add and remove text for effects should now display correctly.
- Protector should no longer create an error message on removal.
- Actions that disallow self-targeting should now work correctly; the property has been renamed to
noself
for greater clarity, and an appropriate getter has been added. - The setup for the damage formula type and min stat values has been moved to the custom StoryInit section; if that assignment is in the default, min stat values won't auto-update if you change the formula in the custom StoryInit.
- Added a
RESPAWN_HP
variable you can set in StoryInit. This will determine the proportion of HP a respawned character revives at. By default, it is set to 1. - Moved the special checks passage to passages-unique.
actionLink
now works for items as well.
Files
rpgengine source.zip 5.4 MB
Oct 06, 2019
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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