Version 1.09.1


  • addEffect now works when passed an effect name, not just an Effect object. You can use it just like the Effect constructor: name first, then duration, then power.
  • Fixed a potential error that could occur if chain attempted to run with an undefined target, subject, or actor.

Files

rpgengine source.zip 5 MB
Nov 23, 2019

Get Another RPG Engine

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