Version 1.10


  • HP regeneration and elemental affinities now have support for both flat and percent-based attributes. Status screens have been updated to display both types, but if you don't plan to use flat rates, you can hide them from the display by modifying the SOAK and FLAT_REGEN variables in StoryInit. You will need to remake any Actor objects for earlier saves to be compatible with this update.
  • Added new Actor method functions:
    • regenHP: Runs flat and proportional regeneration simultaneously.
    • getElement: Allows you to specify whether you are getting the flat or porportional elemental affinity. You may also leave the second argument blank to get the raw object.
  • The Map versions of addMod and removeMod now include support for an additional argument specifying whether the mod should be applied to flat or proportional.
  • Items now use object cloning for clone and toJSON. This should correct a bug with unequipping stacked accessories negating the mods from all accessories.
  • Menu widgets have been moved to the party menu.twee file for easier reference. The previous file has been renamed to Widgets (Misc) and contains widgets for status pane displays.

Files

rpgengine source.zip 5 MB
Nov 25, 2019

Get Another RPG Engine

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