Version 1.10
Another RPG Engine » Devlog
- HP regeneration and elemental affinities now have support for both flat and percent-based attributes. Status screens have been updated to display both types, but if you don't plan to use flat rates, you can hide them from the display by modifying the
SOAK
andFLAT_REGEN
variables in StoryInit. You will need to remake any Actor objects for earlier saves to be compatible with this update. - Added new Actor method functions:
regenHP
: Runs flat and proportional regeneration simultaneously.getElement
: Allows you to specify whether you are getting the flat or porportional elemental affinity. You may also leave the second argument blank to get the raw object.- The Map versions of
addMod
andremoveMod
now include support for an additional argument specifying whether the mod should be applied to flat or proportional. - Items now use object cloning for
clone
andtoJSON
. This should correct a bug with unequipping stacked accessories negating the mods from all accessories. - Menu widgets have been moved to the
party menu.twee
file for easier reference. The previous file has been renamed toWidgets (Misc)
and contains widgets for status pane displays.
Files
rpgengine source.zip 5.4 MB
Nov 25, 2019
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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