Version 1.11


  • Redid the getter functions for Boolean attributes of actions. They are now more robust, and will correctly return false or null if you set the override property to that value.
  • Added a new getter for actions: displayname. This is used for when you want the name that displays in the action list to be different than the name given in the code. (Thanks to A Friendly Irin for providing this.)
  • The mute button now uses icons rather than the word "MUTE". These icons were taken from Material Design.
  • Battle styling is now tied to a string variable, B.style, rather than Booleans. If you enter a string for B.style, the page will gain that class.
  • Battle styling code has now been moved to the main "Preparation" passage.
  • justeffect and dmgandeffect have been condensed into one function, applyEffect. The code has been reworked to more easily accommodate applying multiple effects at once: just pass an array of names to the "type" parameter instead of a single string. Additionally, a new paramter has been added that can be flagged to make the applied effects pierce tolerance.
  • New action function: multihitCustom. This function makes it easier to implement more complex multi-hit abilities. Look at the action functions code to see it in full.
  • New helper function: deadCount. This returns the number of puppets currently flagged dead. It is located in 0_config.js.

Files

rpgengine source.zip 5 MB
Feb 02, 2020

Get Another RPG Engine

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