Version 1.11.1
Another RPG Engine » Devlog
- Enemy attack order can now be customized. Instead of enemies always acting in index order, you can give them a
priority
property to determine who acts in what order. Enemies will act in ascending priority value. Enemies will still act in index order by default. hunterCheck
now resets the active target, subject, and action back to the originals after the counter is finished. Additionally, support for enemy hunters and multiple hunters within each party has been added.- The call to
hunterCheck
now takes place in "custom end of action effects", for greater modularity and to facilitate enemy hunters. - Support for enemy instant actions has been added: If an enemy uses an action with the
instant
property flagged totrue
, it will not end their turn. Obviously, be careful to avoid infinite loops with this. - Enemies with multiple attacks will no longer continue to act if they die or are stunned in the middle of their turn.
- New property for effects:
persistent
. If flaggedtrue
, the effect will persist even after the character is defeated.
Files
rpgengine source.zip 5.5 MB
Feb 16, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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