Version 1.13.1
Another RPG Engine » Devlog
- Added a section in Design discussing targeting systems.
endofbattle
now unsets the battle controller and the enemy party variable to reduce overhead.- Added
fight
,playMusic
, andclearMusic
macros (thanks to A Friendly Irin for providing this code), and thetypewriter
macro toWidgets (General)
. addItem
now has a handler preventing item stacks from going over anITEM_MAX
variable. By default, this is set to 9.- Added the
itemDrop
macro from Cartoon Battle. Sorry, I thought I already added this one! - Implemented support for enemy item drops.
- The variable names for struggle cost, berserker factor, and defender factor have been changed to allcaps for consistency with other constant variables.
LevelUps
is now initialized to an empty array inStoryInit
. This should prevent later errors.refreshPuppets
has been moved back to the default end of battle code, but has been given additional handlers if lasting damage is desired.deathcheck
now adds the entire enemy object to thekills
array, instead of just the name. This will allow you to access more attributes of defeated enemies as desired.- The info text for Defender now correctly refers to the defend factor, not the berserk factor.
- Updated documentation.
Files
rpgengine source.zip 5.8 MB
Apr 11, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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