Version 1.13.1


  • Added a section in Design discussing targeting systems.
  • endofbattle now unsets the battle controller and the enemy party variable to reduce overhead.
  • Added fight, playMusic, and clearMusic macros (thanks to A Friendly Irin for providing this code), and the typewriter macro to Widgets (General).
  • addItem now has a handler preventing item stacks from going over an ITEM_MAX variable. By default, this is set to 9.
  • Added the itemDrop macro from Cartoon Battle. Sorry, I thought I already added this one!
  • Implemented support for enemy item drops.
  • The variable names for struggle cost, berserker factor, and defender factor have been changed to allcaps for consistency with other constant variables.
  • LevelUps is now initialized to an empty array in StoryInit. This should prevent later errors.
  • refreshPuppets has been moved back to the default end of battle code, but has been given additional handlers if lasting damage is desired.
  • deathcheck now adds the entire enemy object to the kills array, instead of just the name. This will allow you to access more attributes of defeated enemies as desired.
  • The info text for Defender now correctly refers to the defend factor, not the berserk factor.
  • Updated documentation.

Files

rpgengine source.zip 5 MB
Apr 11, 2020

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