Version 1.13.2


  • Getters for Effects have been remade with greater specificity. It is now possible to override Boolean flags with false.
  • The "persistent" property for effects is now split into persistAfterDeath and persistAfterBattle for greater modularity. refreshPuppets now only removes effects that do not persistAfterBattle.
  • Effect.decay should now be able to remove sticky effects.
  • refreshPuppets now only refills action uses if the actionRefillAfterBattle variable is true. By default, it is set to true.
  • deathcheck will now remove sticky effects from defeated characters.
  • Added links to SugarCube language definitions and Chapel's custom macros in the installation help page.

Files

rpgengine source.zip 5 MB
Apr 12, 2020

Get Another RPG Engine

Leave a comment

Log in with itch.io to leave a comment.