Version 1.13.2
Another RPG Engine » Devlog
- Getters for Effects have been remade with greater specificity. It is now possible to override Boolean flags with
false
. - The "persistent" property for effects is now split into
persistAfterDeath
andpersistAfterBattle
for greater modularity.refreshPuppets
now only removes effects that do notpersistAfterBattle
. Effect.decay
should now be able to remove sticky effects.refreshPuppets
now only refills action uses if theactionRefillAfterBattle
variable istrue
. By default, it is set totrue
.deathcheck
will now remove sticky effects from defeated characters.- Added links to SugarCube language definitions and Chapel's custom macros in the installation help page.
Files
rpgengine source.zip 5.8 MB
Apr 12, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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