Version 1.13.2
Another RPG Engine » Devlog
- Getters for Effects have been remade with greater specificity. It is now possible to override Boolean flags with
false
. - The "persistent" property for effects is now split into
persistAfterDeath
andpersistAfterBattle
for greater modularity.refreshPuppets
now only removes effects that do notpersistAfterBattle
. Effect.decay
should now be able to remove sticky effects.refreshPuppets
now only refills action uses if theactionRefillAfterBattle
variable istrue
. By default, it is set totrue
.deathcheck
will now remove sticky effects from defeated characters.- Added links to SugarCube language definitions and Chapel's custom macros in the installation help page.
Files
rpgengine source.zip 5 MB
Apr 12, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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