Version 1.15


  • NEW FEATURE: Turn exchange. If this variable is set in StoryInit, an enemy will automatically act after every player action. This is useful if you don't want players ganging up on enemies.
  • NEW FEATURE: You can now set any action as a puppet's default action in the status menu, provided it does not have the noDefault property.
  • NEW FEATURE: You can now customize the appearance of your save game displays! See the documentation and the saves-modifier.js file for details.
  • There is now a link to the party menu on the sidebar, in case the hotkeys don't work.
  • The commands menu will no longer continue to display after selecting a command. This should hopefully make playing with the mouse a little easier.
  • The functionality of number hotkeys has been moved to a widget, numKey, and can be found in Widgets (Misc). This will allow you to change the behavior of all number keys by just altering one block of code.
  • The "last action" notification in battle now says what the last action is, and does not display at all if there isn't one.
  • The action list display has been revamped. By default, it now displays only the action names and their EN cost, with additional information appearing on mouseover. (For mobile users, you can return to the old display through an option in the Settings menu.) Additionally, the action list is now contained to a fixed height, and gains a scrollbar if the text exceeds that height. (This should prevent it from overflowing the viewport on most monitors.) This can be changed by modifying the actionlist ID in battle display.css.
  • Fixed some unterminated class and function expressions.
  • Fixed several bugs in the action functions that used findTarget. They should now work more intuitively, and you no longer need to wrap them in a double-function call on the database end.

Files

rpgengine source.zip 5.7 MB
Apr 24, 2020

Get Another RPG Engine

Leave a comment

Log in with itch.io to leave a comment.