Version 1.16.1


  • Moved the encounters database to passages-unique.
  • randomtarget, echodamage, damagecalc, addeffect, and dispeltarget have been renamed with camelCaps for better consistency and clarity.
  • Renamed the cure function to removeEffect and added modifiers to specify removal of ailments only, buffs only, or all effects.
  • It is now possible to pass an "all" selector to targeting functions, which will cause the action to affect all characters on the battlefield (puppets and enemies).
  • Actor.removeEffect now has an argument that enables the removal of all instances of a stackable effect.
  • Debuff cure items now remove all instances of their respective debuffs.
  • Fixed a bug in the effect of Canned Air.
  • Fixed several bugs in removeEffect.
  • Tweaks made to Actor.removeEffect and Effect.decay for more consistent line spacing.
  • Several tweaks made to action functions to enable better chaining.
  • Several actions have been rewritten to use action functions instead of the original custom code.

Files

rpgengine source.zip 5.7 MB
Aug 01, 2020

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