Version 1.16.1
Another RPG Engine » Devlog
- Moved the encounters database to passages-unique.
randomtarget
,echodamage
,damagecalc
,addeffect
, anddispeltarget
have been renamed with camelCaps for better consistency and clarity.- Renamed the
cure
function toremoveEffect
and added modifiers to specify removal of ailments only, buffs only, or all effects. - It is now possible to pass an "all" selector to targeting functions, which will cause the action to affect all characters on the battlefield (puppets and enemies).
Actor.removeEffect
now has an argument that enables the removal of all instances of a stackable effect.- Debuff cure items now remove all instances of their respective debuffs.
- Fixed a bug in the effect of Canned Air.
- Fixed several bugs in
removeEffect
. - Tweaks made to
Actor.removeEffect
andEffect.decay
for more consistent line spacing. - Several tweaks made to action functions to enable better chaining.
- Several actions have been rewritten to use action functions instead of the original custom code.
Files
rpgengine source.zip 5.7 MB
Aug 01, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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