Version 1.21.1


  • The bestiary now flags every enemy as encountered (allowing them to appear in the bestiary) on game load.
  • gp and xp properties are now in lowercase, for standardization with hp.
  • The code for formation and bestiary menu entries have been offloaded to separate twee files.
  • The encountered flag for bestiary entries is now flipped in callEncounter instead of the Enemy constructor.
  • Added documentation for the bestiary in Additional Features.
  • Fixed a glitch that prevented bestiary objects from reviving correctly.

Files

rpgengine source.zip 6.2 MB
Oct 06, 2020

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