Version 1.21.3


  • Rearranged the conditional checks in callEncounter so that the bestiary update loop is only run if the bestiary is defined.
  • There is now a preview function for healing actions.
  • Items now have a getter for special.
  • The enemy status display should no longer throw error messages.
  • Enemy names should now display properly during the targeting phase.
  • Fixed a bug in randomTarget that caused problems when a party array was passed as an argument. It is now passed as a string instead.

Files

rpgengine source.zip 6 MB
Oct 20, 2020

Get Another RPG Engine

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