Version 1.22
Another RPG Engine » Devlog
- NEW FEATURE: You can now give characters an
onHit
function that will execute whenever they are struck by damage. Note that this is separate from damage reflection. - Several action functions have been restructured to use a single
args
argument, the properties of which make up the rest of the arguments. This will make it much easier to contruct action functions, as you can omit irrelevant arguments entirely and clearly label every argument you need. However, I may not have converted all existing actions to the new format correctly, so tell me if you encounter any bugs. chiCheck
has been renamed toeffectCheck
, and can now check for any effect.- Fixed a bug with the "any" modifier in
randomTarget
and added support for enemies being affected by loss-of-control effects as well. - The code for the Bubble and Thorns effects have been generalized to work with other effects. The code now checks if the target of an attack has a "shielded" flag, then searches their effects for an effect with a "shield" flag and runs its "onHit" function.
- Fixed a bug in
splashDamage
that created an extra blank line.</code>
Files
rpgengine source.zip 6.2 MB
Oct 25, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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