Version 1.22


  • NEW FEATURE: You can now give characters an onHit function that will execute whenever they are struck by damage. Note that this is separate from damage reflection.
  • Several action functions have been restructured to use a single args argument, the properties of which make up the rest of the arguments. This will make it much easier to contruct action functions, as you can omit irrelevant arguments entirely and clearly label every argument you need. However, I may not have converted all existing actions to the new format correctly, so tell me if you encounter any bugs.
  • chiCheck has been renamed to effectCheck, and can now check for any effect.
  • Fixed a bug with the "any" modifier in randomTarget and added support for enemies being affected by loss-of-control effects as well.
  • The code for the Bubble and Thorns effects have been generalized to work with other effects. The code now checks if the target of an attack has a "shielded" flag, then searches their effects for an effect with a "shield" flag and runs its "onHit" function.
  • Fixed a bug in splashDamage that created an extra blank line.</code>

Files

rpgengine source.zip 6 MB
Oct 25, 2020

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