Version 1.24.1


  • newturn and endofround have been renamed to newTurn and endOfRound for clarity.
  • Effect decay messages are now lumped into one box per character.
  • Effect decay messages have now been standardized into one widget, decayMessage, which is called in both newTurn and endOfRound.
  • newTurn has been modified to also work with enemy parties, and is now called in the enemy phase.
  • Console asserts have been added to newTurn and endOfRound to enforce proper behavior.
  • Prone characters will no longer count towards the automatic turn end counter. This is to prevent a glitch where if all puppets were knocked down, the player would never get an opportunity to right them.
  • Actions that cost 0 EN will now display their cost again. Crisis actions will only display a cost if it is greater than 0.
  • Updated documentation to reflect changes.

Files

rpgengine source.zip 6 MB
Dec 06, 2020

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