Version 1.25


  • NEW FEATURE: Battle animations! Nothing fancy, but actor boxes will now shake and produce damage value popups during action phases. You can turn them off by disabling the ANIMATIONS flag in StoryInit.
    • As a consequence of the above, enemy actions now occur one at a time, instead of all at once. Tell me if this produces any bugs for you.
  • damageCalc will now only attempt to append element messages if the relevant setup variable exists.
  • Fixed a bug in the number hotkey code.
  • In-battle actor display is now standardized through a widget, actorBox. This should make modifying the default display easier.
    • The documentation has been updated to document this feature.
  • Actor boxes for dead characters are now aligned to the top of the flex container, and their height is restricted to only the height of the character's name.
  • Dead characters now display a † (dagger) symbol in place of the status button.
  • Fixed a bug that prevented oncePerTurn actions from deactivating correctly.
  • Fixed a bug that would allow illegal actions to be performed through the last action button under some circumstances.

Files

rpgengine source.zip 6 MB
Dec 13, 2020

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