Version 1.25
Another RPG Engine » Devlog
- NEW FEATURE: Battle animations! Nothing fancy, but actor boxes will now shake and produce damage value popups during action phases. You can turn them off by disabling the
ANIMATIONS
flag inStoryInit
. - As a consequence of the above, enemy actions now occur one at a time, instead of all at once. Tell me if this produces any bugs for you.
damageCalc
will now only attempt to append element messages if the relevant setup variable exists.- Fixed a bug in the number hotkey code.
- In-battle actor display is now standardized through a widget,
actorBox
. This should make modifying the default display easier. - The documentation has been updated to document this feature.
- Actor boxes for dead characters are now aligned to the top of the flex container, and their height is restricted to only the height of the character's name.
- Dead characters now display a † (dagger) symbol in place of the status button.
- Fixed a bug that prevented
oncePerTurn
actions from deactivating correctly. - Fixed a bug that would allow illegal actions to be performed through the last action button under some circumstances.
Files
rpgengine source.zip 6 MB
Dec 13, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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