Version 1.25
Another RPG Engine » Devlog
- NEW FEATURE: Battle animations! Nothing fancy, but actor boxes will now shake and produce damage value popups during action phases. You can turn them off by disabling the
ANIMATIONS
flag inStoryInit
. - As a consequence of the above, enemy actions now occur one at a time, instead of all at once. Tell me if this produces any bugs for you.
damageCalc
will now only attempt to append element messages if the relevant setup variable exists.- Fixed a bug in the number hotkey code.
- In-battle actor display is now standardized through a widget,
actorBox
. This should make modifying the default display easier. - The documentation has been updated to document this feature.
- Actor boxes for dead characters are now aligned to the top of the flex container, and their height is restricted to only the height of the character's name.
- Dead characters now display a † (dagger) symbol in place of the status button.
- Fixed a bug that prevented
oncePerTurn
actions from deactivating correctly. - Fixed a bug that would allow illegal actions to be performed through the last action button under some circumstances.
Files
rpgengine source.zip 6.2 MB
Dec 13, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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