Version 1.26


  • Documentation has now been split into "Basic" and "Advanced" sections. The "Basic" section should hopefully help people with less coding experience get into the engine more easily.
  • Top-of-round effects should no longer trigger multiple times if an enemy uses an instant action as their first action.
  • Indirect damage will no longer create popup messages.
  • Puppets will no longer gain EN after every enemy turn.
  • actorBox is now in its own file, "Widgets (Actor Box)", and each of its elements has been made modular.
  • Tightened restrictions on uses, cooldown, and warmup attributes in the Action constructor; they will now only be applied if they are integers.
  • You can now specify an action property for entries in the item database if you wish for their associated action to be different than their name.
  • Removed DoT and Protector subclasses, as they were unnecessary. Their special attributes are now handled by an additional catchall argument to the Effect constructor.
  • Removed the "lastaction mods" passage and replaced it with the "saveMod" property for actions. If you want to save a different action, assign a name to its {{{saveMod}}} property.
  • Added documentation for animation code.
  • Revised the installation instructions for clarity.
  • Fixed dummy links in the documentation headers and restored the external link icons for external links.
  • Reduced the line height of text in the documentation passages for easier reading and less dead space.

Files

rpgengine source.zip 6 MB
Dec 17, 2020

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