Version 1.26.1
Another RPG Engine » Devlog
- Health meters will no longer break if the player refreshes during a battle. Refreshing can still cause other problems, though, so try not to do it.
- Removed the "enemy holds" passage and replaced it with a
priority
property for effects. Effects are now sorted bypriority
to determine the correct hold effect to resolve. - Fixed a bug where, in the case that a character was under multiple hold effects, removing just one effect would remove their
noact
property and allow them to act again. This has been corrected by defining a new property for effects,hold
, and defining a getter function fornoact
inActor
that returns whether or not the character's effects contain a hold effect. - Gaining Alert from losing Stunned will no longer generate a popup.
- Enemies will no longer generate a popup when righting themselves from Knocked Down.
- Puppets will no longer generate a popup by curing their ailments via Struggle or Rest.
- Puppets will no longer generate a popup at the start of battle for any ailments removed at the end of the previous battle.
- Protector and damage-over-time effects should work correctly again.
- HP regeneration will now be communicated via popups at the start of every round.
Files
rpgengine source.zip 6.3 MB
Dec 19, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
Leave a comment
Log in with itch.io to leave a comment.