Version 1.26.1


  • Health meters will no longer break if the player refreshes during a battle. Refreshing can still cause other problems, though, so try not to do it.
  • Removed the "enemy holds" passage and replaced it with a priority property for effects. Effects are now sorted by priority to determine the correct hold effect to resolve.
  • Fixed a bug where, in the case that a character was under multiple hold effects, removing just one effect would remove their noact property and allow them to act again. This has been corrected by defining a new property for effects, hold, and defining a getter function for noact in Actor that returns whether or not the character's effects contain a hold effect.
  • Gaining Alert from losing Stunned will no longer generate a popup.
  • Enemies will no longer generate a popup when righting themselves from Knocked Down.
  • Puppets will no longer generate a popup by curing their ailments via Struggle or Rest.
  • Puppets will no longer generate a popup at the start of battle for any ailments removed at the end of the previous battle.
  • Protector and damage-over-time effects should work correctly again.
  • HP regeneration will now be communicated via popups at the start of every round.

Files

rpgengine source.zip 6 MB
Dec 19, 2020

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