Version 1.26.1
Another RPG Engine » Devlog
- Health meters will no longer break if the player refreshes during a battle. Refreshing can still cause other problems, though, so try not to do it.
- Removed the "enemy holds" passage and replaced it with a
priority
property for effects. Effects are now sorted bypriority
to determine the correct hold effect to resolve. - Fixed a bug where, in the case that a character was under multiple hold effects, removing just one effect would remove their
noact
property and allow them to act again. This has been corrected by defining a new property for effects,hold
, and defining a getter function fornoact
inActor
that returns whether or not the character's effects contain a hold effect. - Gaining Alert from losing Stunned will no longer generate a popup.
- Enemies will no longer generate a popup when righting themselves from Knocked Down.
- Puppets will no longer generate a popup by curing their ailments via Struggle or Rest.
- Puppets will no longer generate a popup at the start of battle for any ailments removed at the end of the previous battle.
- Protector and damage-over-time effects should work correctly again.
- HP regeneration will now be communicated via popups at the start of every round.
Files
rpgengine source.zip 6 MB
Dec 19, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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