Version 1.27
Another RPG Engine » Devlog
deathMessagecan now be defined as a database property.- Equipment slots can now be defined in
StoryInit, through the variableDEFAULT_EQUIP_SLOTS, or as a database property, instead of being hardcoded in the Actor constructor. - Added a new support function,
resetAnimation, that can be used to reset an animation mid-play. This function has been used to tweak hit animations such that shaking popups now take the same amount of time as non-shaking popups, hopefully reducing the time spent waiting for long multi-hit attacks to resolve. - The delay between popups can now be adjusted through the
ANIM_DELAYvariable. - Removed the "effect adder synonyms" passage. Functionality is now handled through a
synonymproperty for Effects. If you define asynonym, the effect will be synced to that tolerance during tolerance calculation. uncontrollable,untargetable, andshieldeffects now operate the same way asholdeffects, preventing unexpected overwrites.- Actors'
addEffectandremoveEffectfunctions have been compartmentalized into a separate file,effect-manager.js, for easier customization of effect logic. - Animations can now be toggled on and off through the settings menu.
- Link color preferences should now work correctly again.
- Knocked Down puppets should be unable to act again.
- Damage-over-time messages will no longer display if the victim is defeated.
- Counterattacks and mark attacks should now animate correctly. They are also now handled on their own passage, rather than appended to the previous action.
- "custom end of action effects" now runs as part of "action effects".
markAttackandhunterCheckhave also been moved to "custom end of action effects". - Counter logic has been offloaded to its own passage for modularity purposes.
Files
rpgengine source.zip 6.3 MB
Dec 24, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
| Status | In development |
| Author | Another RPG Enthusiast |
| Genre | Role Playing, Interactive Fiction |
| Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
| Languages | English |
| Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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