Version 1.27
Another RPG Engine » Devlog
deathMessage
can now be defined as a database property.- Equipment slots can now be defined in
StoryInit
, through the variableDEFAULT_EQUIP_SLOTS
, or as a database property, instead of being hardcoded in the Actor constructor. - Added a new support function,
resetAnimation
, that can be used to reset an animation mid-play. This function has been used to tweak hit animations such that shaking popups now take the same amount of time as non-shaking popups, hopefully reducing the time spent waiting for long multi-hit attacks to resolve. - The delay between popups can now be adjusted through the
ANIM_DELAY
variable. - Removed the "effect adder synonyms" passage. Functionality is now handled through a
synonym
property for Effects. If you define asynonym
, the effect will be synced to that tolerance during tolerance calculation. uncontrollable
,untargetable
, andshield
effects now operate the same way ashold
effects, preventing unexpected overwrites.- Actors'
addEffect
andremoveEffect
functions have been compartmentalized into a separate file,effect-manager.js
, for easier customization of effect logic. - Animations can now be toggled on and off through the settings menu.
- Link color preferences should now work correctly again.
- Knocked Down puppets should be unable to act again.
- Damage-over-time messages will no longer display if the victim is defeated.
- Counterattacks and mark attacks should now animate correctly. They are also now handled on their own passage, rather than appended to the previous action.
- "custom end of action effects" now runs as part of "action effects".
markAttack
andhunterCheck
have also been moved to "custom end of action effects". - Counter logic has been offloaded to its own passage for modularity purposes.
Files
rpgengine source.zip 6 MB
Dec 24, 2020
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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