Version 3.03
Another RPG Engine » Devlog
- The battle grid has been redone. Positioning is now determined by manually-set
row
andcol
values rather than the index of the character. This means you don't have to fill parties withnull
entries anymore! - Code for displaying characters in the battle grid is now stored in a separate file,
Battle Grid.tw
, to keep the main code uncluttered. - Additionally, the broken "move" command has been fixed.
- Empty tiles are now styled with dotted borders rather than solid ones to make them less obtrusive.
- The
noself
check for ally-targeting abilities now checks the target'sid
rather than itsname
. This will prevent glitches in the case of a party having multiple characters with the same name. - New
Action
property:canTargetDead
. Iftrue
, the action can target dead characters. This is useful for revival skills and the like. - The "Actor Box" widget has been slightly tweaked to enable this function. "Actor Box Name" is now used for the display of dead character names as well, and has a priority branch that will bypass all others if the character is dead and the battle phase is not in targeting.
- The "last action" functionality should work again.
- New
Effect
property:guardBreak
. Effects with this property will prevent the victim from guarding characters (if you are using a battle map). There is a corresponding getter inActor
, which will also returntrue
if the character isdead
. - During the targeting phase, hovering over a viable target will now highlight them and any targets affected by the action's area of effect, if it has one.
- You will no longer get an error if the handler for saving
lastAction
fails to find the action in the subject's actions.
Files
rpgengine source.zip 6.4 MB
May 31, 2021
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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