Version 3.06
Another RPG Engine » Devlog
- New
Actionproperties: noReflection: Iftrue, the action will not trigger damage reflection unless the target has theabsreflectproperty.- Equipment will now print their character restrictions in their default
toString. - The
itemDropwidget now displays items with the defaulttoStringformat. - Item boxes displayed in
itemDropnow have no limits on their height. This is governed through the "infield" class, which you can find instylesheets-core/menu/shared.css. - Items' default
toStringwill no longer display null descriptions. - Fixed an error in the
massAttackfunction that prevented it from working correctly. - Tweaked the way battle interruptions work to accommodate for the modular order of action display components. The passage "battle interruptions" is now run at the very start of any action, and the spot where it was previously run is now a
divelement with the id "interrupt". To populate it, target the id with areplacemacro in "battle interruptions".
Files
rpgengine source.zip 6.4 MB
Jul 24, 2021
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
| Status | In development |
| Author | Another RPG Enthusiast |
| Genre | Role Playing, Interactive Fiction |
| Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
| Languages | English |
| Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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