Version 3.07.1


  • Streamlined the implementation of restrictedTo in equippable items. You no longer need to define a restrictedTo and handlers will account for invalid values. Additionally, there is now a shorthand getter for restrictedTo that lets you avoid going through equippable.
  • Simplified the inventory menu code to use the update macro for updating the item display rather than manual replace commands.
  • Added grid position as a constructor argument for Actors. If you pass a two-element array after the name, their position will be initialized to the given coordinates.
  • Tweaked the logic in guardCheck so that it can be used even when an active action is unset.
  • You can now change the names of the Attack, Defense, and Special stats without needing to alter any code: just set the AttackName, DefenseName, and SpecialName variables in StoryInit.

Files

rpgengine source.zip 6 MB
Oct 10, 2021

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