Version 3.07.1
Another RPG Engine » Devlog
- Streamlined the implementation of
restrictedTo
in equippable items. You no longer need to define arestrictedTo
and handlers will account for invalid values. Additionally, there is now a shorthand getter forrestrictedTo
that lets you avoid going throughequippable
. - Simplified the inventory menu code to use the
update
macro for updating the item display rather than manualreplace
commands. - Added grid position as a constructor argument for
Actor
s. If you pass a two-element array after the name, their position will be initialized to the given coordinates. - Tweaked the logic in
guardCheck
so that it can be used even when an active action is unset. - You can now change the names of the Attack, Defense, and Special stats without needing to alter any code: just set the
AttackName
,DefenseName
, andSpecialName
variables inStoryInit
.
Files
rpgengine source.zip 6.4 MB
Oct 10, 2021
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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