massAttackfunction will now default to the action variable's duration if no duration is passed as an argument.
- Fixed a typo that prevented Berserker from being applied properly.
- Dispel abilities (Restoration/Neutralize/Cleanse) should now work correctly.
- Added a "user-defined variables" passage to be included in StoryInit. You can now keep your own StoryInit functionality completely separate from the engine's code, instead of needing to juggle multiple StoryInit files.
As the engine is still in beta, please inform me of any bugs you encounter!
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