- The default damage constant has been doubled to 80; this should speed up battles significantly. (Keep in mind DoT effects use the same constant.)
- There is now support for enemies taking multiple actions per turn. Set the
noAttacksattribute in an enemy object if you wish to use it. As this is a new feature, it may result in unforseen problems; please report any bugs you find.
- There is now support for modifying the CSS of battles. See documentation for details. A "dark" format that returns to the default SugarCube style is provided in the CSS files.
- The default style has been changed to a modified form of the Bleached style. The background is slightly less bright, links are easier to see on the white background, and UI messages will now be more readable.
rpgengine source.zip 909 kB
73 days ago
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