Version 1.02
Another RPG Engine » Devlog
Version 1.02
- The default damage constant has been doubled to 80; this should speed up battles significantly. (Keep in mind DoT effects use the same constant.)
- There is now support for enemies taking multiple actions per turn. Set the
noAttacks
attribute in an enemy object if you wish to use it. As this is a new feature, it may result in unforseen problems; please report any bugs you find. - There is now support for modifying the CSS of battles. See documentation for details. A "dark" format that returns to the default SugarCube style is provided in the CSS files.
- The default style has been changed to a modified form of the Bleached style. The background is slightly less bright, links are easier to see on the white background, and UI messages will now be more readable.
Files
rpgengine source.zip 909 kB
Jul 10, 2019
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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