Version 1.03
Another RPG Engine » Devlog
Version 1.03
- The handling for the
$subject
,$target
, and$actor
variables has been redone to be more intuitive and allow for easier tracking of the original objects. Thanks to Discord member Akjosch for help and directions. See documentation for details. - Enemy cooldown logic is now more intuitive: They will be able to use attacks when the cooldown is zero, rather than requiring the cooldown to be negative. This means that the value you give to a cooldown will now be equal to the number of turns before it can be used again.
- Fixed a bug with status effects that had entangled tolerance values (such as Curse and Forsaken). Tolerances should now be reduced and reset correctly.
- Puppets are now revived as part of
refreshPuppets
. - Dispel targeting will now correctly check against the threshold value when targeting a martyr.
- Additionally, Martyr, Defender, and Berserker will no longer count towards the threshold check.
- Protector should now be correctly removed if the protected character dies, but I have not tested this. Please report any problems you encounter.
Files
rpgengine source.zip 916 kB
Jul 18, 2019
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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