- The engine now comes bundled with Chapel's custom macros.
- Relatedly, the battle interface now displays health bars! If you prefer the old look, you can set
- Created an interface for an item shop! It's a little rudementary at the moment, but it is functional.
- Restructured the version updating and save config code. It should hopefully work correctly now.
- The HP display will now be hidden if you flag an enemy's
maskhpattribute. Additionally, the
healingattribute has been renamed to
- Added additional modularity in
damagecalc: The damage formula definition is now a separate passage, as are handlers for actions with special behavior, such as Exacerbate and Downfall.
rpgengine source.zip 948 kB
56 days ago
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