Version 1.06.2
Another RPG Engine » Devlog
Version 1.06.2
- New circumstantial modifiers for enemies:
- hidden: If you flag this attribute, the enemy won't get a stat block generated in
actorlist
, making it invisible to the player. Note that this means there is no way to target it, either. Hidden enemies are not excluded from the victory condition check, so if you use this, you should make a special victory condition or give the player some way to damage the enemy. - immortal: If you flag this attribute, the enemy will not die when they are killed. They'll still produce a death message, but their "dead" flag will not be flipped to
true
. This is useful if you want to replicate a feature like the final battle of EarthBound, where the enemy cannot be defeated through normal means. - fakedeath: If you flag this attribute, the enemy will not take an action during their turn (even to say they are stunned), as if they were defeated. Effect decay will still occur as normal, however. This is useful if you want certain enemies to "play dead" or just if you want them to skip turns.
- hidden: If you flag this attribute, the enemy won't get a stat block generated in
- Defeated enemies will now produce no death message if you set their
deathMessage
attribute tonull
. - The
removeEffect
function now has a shortcut for removing a specific type of effect. If you pass it a string rather than an effect object, it will remove the first effect whose name matches the string. Note that this only removes the first instance it finds, so it won't clear multiple instances of stackable effects. - You can now use actions to move the player to a new passage by setting the
passagejump
attribute totrue
and setting thephase
attribute to the name of the desired passage. This is useful if you want to incorporate passage mechanics into your battles, such as allowing characters to interact with the objects in a room to produce changes to the battle.
Files
rpgengine source.zip 987 kB
Aug 18, 2019
Get Another RPG Engine
Another RPG Engine
Engine for creating RPGs in Twine 2 and SugarCube.
Status | In development |
Author | Another RPG Enthusiast |
Genre | Role Playing, Interactive Fiction |
Tags | Game Design, Game engine, Minimalist, Singleplayer, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 6.00Jan 04, 2024
- Version 5.01Aug 27, 2022
- Version 5.00.1 hotfixAug 08, 2022
- Version 5.00: Inventory OverhaulAug 07, 2022
- Version 4.03Jul 16, 2022
- Experiment 03: It's About TimeJun 12, 2022
- Version 4.02.1May 26, 2022
- Version 4.02May 22, 2022
- Version 4.01Jan 31, 2022
- Version 4.00Dec 31, 2021
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