custom end of action effectsis now called at the end of enemy actions, not just player actions. This allows you to have events related to enemy actions as well.
- Added a default music display in the UI bar should you wish to use it. Remember to properly attribute your media if you are using it under a Creative Commons license.
- Protector SHOULD now be removed when the protected character dies, for real this time, probably, maybe, or possibly this bug will continue to be the bane of my existence. We'll find out.
- Enemies will no longer perform glitched actions if all puppets are dead when they attempt to find a target.
rpgengine source.zip 1,005 kB
19 days ago
Get Another RPG Engine
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