Version 1.01
- Enemy rests should now work correctly instead of softlocking the game. (Sorry about that.)
- Bow's debuffs should now last for longer than 1 tick.
- The "rest" action can no longer be interrupted, and enemies will no longer consider it a factor when deciding to use interrupt abilities.
- Turns out I completely forgot to implement an additional AI routine that would allow enemies to pre-emptively rest based on their Energy remaining. That has now been implemented, and should hopefully make enemies less suicidal. Adora, Bow, and Glimmer each have different thresholds -- see if you can spot the difference!
I also released the source code! The rest mechanics are a custom job, so they won't be ported over to the core engine. Pick them up here if you want to use them.
Get Another RPG: Experiment 03: It's About Time
Another RPG: Experiment 03: It's About Time
An experiment in tactical combat and time
Status | Released |
Author | Another RPG Enthusiast |
Genre | Role Playing |
Tags | Minimalist, Tactical, Twine |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Post-MortemJul 02, 2022
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