- It should no longer be possible for puppets to exceed 10 EN. (When updating to the current version of the engine, I changed the check to be against the
maxenproperty instead of a hard 10, but forgot to set the property in the puppet objects.)
- You should no longer observe weird behavior with certain actions occurring twice.
- The death reactions during the final battle should now only happen once, instead of every time a character is defeated.
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